Events that do not occur simultaneously or at the same rate are referred to as asynchronous.
In computer science, asynchrony refers to the occurrence of events that are independent of the actual program. Rather than a universal clock signal, events in an asynchronous system synchronize activities (changes in the system). Asynchronous systems do not depend on foreign signals or messages to perform reliably.
Asynchronous systems are typically built using a modular design. Each module in such a network can operate autonomously while still interacting with others. These interconnected components eventually combine to produce a functioning solution/system.
An asynchronous communication refers to a process in which data is supplied sequentially instead of a continuous stream. Online forums or email are popular examples where individuals send messages at different times.
The objective of semi-synchronous networks is to prevent any splits in the global state of the network. That can cause the nodes’ unanimity to be hindered. These networks prioritize reliability and accessibility. Promotion of accessibility will help all transactions to be executed without any delay. However, if a network chooses to emphasize consistency, some transactions may not be performed or delayed until all previous transactions have been confirmed.