Thursday, November 28

The NOT token of viral Telegram-based game Notcoin will be listed on Thursday, May 16 via multiple crypto exchanges—and in advance of the rollout, developer Open Builders opened up the in-game claim process for all players early Tuesday.

Some 35 million players of the clicker game can now choose what to do with their earned NOT tokens, which are being awarded at a 1,000-to-1 ratio based on the in-game coins they mined earlier this year. So if you mined 100,000 in-game coins, then you’ll be able to claim 100 NOT tokens on The Open Network (TON).

Players deposit their NOT from the game to the crypto exchanges Binance, OKX, or Bybit, or to the Wallet app on Telegram. Deposits are available throughout the day Tuesday, but will be paused on Wednesday ahead of the token listing.

Notcoin players can also stake their tokens, letting them earn higher status levels that “give you access to better conditions and exclusive projects,” according to an official Telegram post. Come Thursday, players will also have the option to withdraw NOT to a self-custody wallet.

Ahead of the listing, Binance and OKX both launched staking reward campaigns for NOT on Monday that let users of each crypto exchange earn a share of Notcoin tokens. In total, the exchanges will give out more than 4 billion NOT—over 4% of the total supply.

Binance has the biggest chunk of that to offer, with over 3 billion NOT available through its Launchpool campaign—and customers are showing strong early enthusiasm. Users have already staked about $13.7 billion worth of Binance Coin (BNB) and the FDUSD stablecoin, with the tally briefly rising above $14 billion on Monday.

Earlier Launchpool campaigns for gaming tokens Pixels (PIXEL) and Portal (PORTAL) similarly commanded several billion dollars’ worth of staking interest apiece, and the tokens both debuted to sizable market caps.

Will Notcoin similarly find its place in the ranking of the top gaming tokens launched in 2024? We’ll find out on Thursday once the token listing goes live.

Edited by Ryan Ozawa.

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